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Fallout new vegas slayer
Fallout new vegas slayer




fallout new vegas slayer

Since Mantis was the first one who raised the red flag about the Frontier the F4:New Vegas team learned from their mistakes and banned him in order to not get blowback from fans who may get royally pissed off that they are changing the lore of New Vegas. I.e, changing the game in order to suit their personal tastes and/or political ideology. Much like the Frontier devs, the F4: New Vegas team maybe taking some "creative liberties" in regards to the Fallout lore. Like any friend they are looking to avenge their friends wounded pride and punish Mantis from participating in a fan remake of his favorite game.Ģ. The F4: New Vegas team is good friends with Frontier lead Tgspy and/or Xilandro who both have a massive chip on their shoulders for Mantis. Which begs the question, what is going on behind the scenes of Fallout 4: New Vegas? Now I have two theories.ġ. The Frontier team proceed to get angry with Mantis telling him that he had no idea what he was talking about and many of the Frontier Discord users raiding Mantis's server after his video were he brought up the fetish snake people. I believe that he told the Frontier team that this isn't lore friendly and that in order to lessen blowback they need to tell people that their mod isn't lore friendly.

fallout new vegas slayer

He was the one who brought up the fetish snake people to the masses attention. Mantis was one of the first people to publicly raise awareness about what was going on lore wise with The Frontier. I also made an updated patch for Anniversary Anim Pack, as well as a file to remove the annoying peep sight from the Cowboy Repeater - all while still keeping WMIM's mesh fixes and WRP's textures.Oh boy, this. This was done a bit ago so I don't remember all the details, but I fixed every mesh bug I came across (5.56 pistol, That Gun, Rat-Slayer, and Thump-Thump to name the ones I specifically remember). No more JSUE users complaining about the varmint rifle still being 5.56! I'll provide my scripted version of the mod in the misc files in case anyone is insane enough to pick it up, but it's an insanely tedious workflow I wouldn't wish on anyone. There is also a JIP Script Runner file to fix a couple vanilla texture set bugs without the need for an ESP. So instead, I just used Sniff and NifSkope to restore the vanilla file structure and remove the need for an ESP. Well I got about halfway through that when I realized it was a pretty dumb/over-the-top idea. When Millenia was nice enough to make her mods all open source, I had this spectacular idea to make a fully scripted version of WRP - with every weapon configurable via an INI file.






Fallout new vegas slayer